Announcements, Previews and What Is Still Unknown

Project Rabbit has been public for six months and has shown roughly ninety minutes of footage. This page tracks what has been announced, what people made of it, and — just as importantly — what is still missing.

The announcement timeline

DateEvent
May 14, 2026Official reveal trailer. The project is announced with the Alice in Wonderland premise, the Abyss of Time and the Blood Queen.
May 19, 2026Steam page goes live. Wishlisting opens; system requirements, tags and platform list published. The trailer passes 200,000 views within days, and the studio later cites a figure above 210,000.
May 21–22, 2026PlayX4 2026, KINTEX Ilsan, Seoul. A playable build is shown to press. The on-site report calls the game "90% familiar, 10% unfamiliar"; the developer states it is still a long way from finished. The interview yields the "Extraction is Secondary, the Core is Soulslike" line and the first weapon list.
September 15, 2026A microtrailer is added to the Steam page with no accompanying announcement.
November 10, 2026Second cinematic gameplay trailer, premiered on IGN's YouTube channel. Shows the Blood Queen's territory and the first look at a new boss. Steam posts a "New Trailer Is Coming to IGN!" notice.
November 11–12, 2026Chinese media wave — Sina, Tencent, IGN China, 4Gamers, 17173, GamerSky and others cover the trailer; Steam community discussion threads appear.

The important observation about this timeline is what is missing from it. There is no demo, no playtest sign-up, no early access announcement, and no release date — six months after the reveal. The only hands-on evidence in existence is a build shown to press at a trade show, and the developer said publicly that it was far from done.

Community reaction

Reception is genuinely divided by region and by audience, which is worth tracking because the two halves are complaining about different things.

The Steam store page itself has almost no user reviews to speak of — a single Chinese-language evaluation at the time of research, and aggregate scores in the high single digits from a handful of ratings. For a game that has been public for six months, that is a very small sample, and it should not be read as a consensus.

Everything still unannounced

This is the reference section for anyone writing about Project Rabbit right now: the things people routinely assume are known but are not.

CategoryStatus
Release dateNot announced. Official target 2027. Third-party database dates are estimates, not announcements
Early accessNo roadmap published
Demo / playtestNone public
PriceNot announced. Steam lists one-time purchase, no in-app purchases
Biome namesNot published — five biomes confirmed, none named
Enemy and boss namesNot published
Character roster beyond AliceNot published
Weapon and armour statsNot published — only the weapon list
Skills, skill tree nodes, consumablesNot published
Recipes, materials, drop tablesNot published
Crafting, building, farming systemsNo indication they exist; the game is positioned as combat and extraction, not simulation
Extraction timer length, currency, hub layoutNot published
Co-op party size limitNot confirmed — press reports give 3 and 4; trailer shows three companions
Steam achievements listNot enumerated. Achievement support is confirmed
EndingsWhether multiple endings exist is unknown
Underlying Webtoon IPReferenced in the official copy but never named

This wiki will update each of these lines as the studio publishes. The gap between now and launch is where a wiki earns its value: not by repeating trailers, but by being the place that knows what is confirmed, what is inferred, and what is still open — and by having the confirmed parts ready the morning the game goes live.