Project Rabbit has been public for six months and has shown roughly ninety minutes of footage. This page tracks what has been announced, what people made of it, and — just as importantly — what is still missing.
| Date | Event |
|---|---|
| May 14, 2026 | Official reveal trailer. The project is announced with the Alice in Wonderland premise, the Abyss of Time and the Blood Queen. |
| May 19, 2026 | Steam page goes live. Wishlisting opens; system requirements, tags and platform list published. The trailer passes 200,000 views within days, and the studio later cites a figure above 210,000. |
| May 21–22, 2026 | PlayX4 2026, KINTEX Ilsan, Seoul. A playable build is shown to press. The on-site report calls the game "90% familiar, 10% unfamiliar"; the developer states it is still a long way from finished. The interview yields the "Extraction is Secondary, the Core is Soulslike" line and the first weapon list. |
| September 15, 2026 | A microtrailer is added to the Steam page with no accompanying announcement. |
| November 10, 2026 | Second cinematic gameplay trailer, premiered on IGN's YouTube channel. Shows the Blood Queen's territory and the first look at a new boss. Steam posts a "New Trailer Is Coming to IGN!" notice. |
| November 11–12, 2026 | Chinese media wave — Sina, Tencent, IGN China, 4Gamers, 17173, GamerSky and others cover the trailer; Steam community discussion threads appear. |
The important observation about this timeline is what is missing from it. There is no demo, no playtest sign-up, no early access announcement, and no release date — six months after the reveal. The only hands-on evidence in existence is a build shown to press at a trade show, and the developer said publicly that it was far from done.
Reception is genuinely divided by region and by audience, which is worth tracking because the two halves are complaining about different things.
The Steam store page itself has almost no user reviews to speak of — a single Chinese-language evaluation at the time of research, and aggregate scores in the high single digits from a handful of ratings. For a game that has been public for six months, that is a very small sample, and it should not be read as a consensus.
This is the reference section for anyone writing about Project Rabbit right now: the things people routinely assume are known but are not.
| Category | Status |
|---|---|
| Release date | Not announced. Official target 2027. Third-party database dates are estimates, not announcements |
| Early access | No roadmap published |
| Demo / playtest | None public |
| Price | Not announced. Steam lists one-time purchase, no in-app purchases |
| Biome names | Not published — five biomes confirmed, none named |
| Enemy and boss names | Not published |
| Character roster beyond Alice | Not published |
| Weapon and armour stats | Not published — only the weapon list |
| Skills, skill tree nodes, consumables | Not published |
| Recipes, materials, drop tables | Not published |
| Crafting, building, farming systems | No indication they exist; the game is positioned as combat and extraction, not simulation |
| Extraction timer length, currency, hub layout | Not published |
| Co-op party size limit | Not confirmed — press reports give 3 and 4; trailer shows three companions |
| Steam achievements list | Not enumerated. Achievement support is confirmed |
| Endings | Whether multiple endings exist is unknown |
| Underlying Webtoon IP | Referenced in the official copy but never named |
This wiki will update each of these lines as the studio publishes. The gap between now and launch is where a wiki earns its value: not by repeating trailers, but by being the place that knows what is confirmed, what is inferred, and what is still open — and by having the confirmed parts ready the morning the game goes live.