Project Rabbit

Follow Alice into the abyss. Get out alive, or lose everything.

Project Rabbit is an extraction soulslike action RPG from the Korean studio novaflare, whose team came together from the cancelled NCSoft project known as Project E. Revealed on May 14, 2026 with a dark reimagining of Alice in Wonderland, it drops you into the Abyss of Time — a fractured world sealed by the Blood Queen, where things that are neither alive nor dead wander in an endless loop of time. You play Alice, and every run is a gauntlet of randomised encounters, rare treasures and a way out. Take what you find and extract, or die and lose every item you were carrying, permanently. Combat is Sekiro-shaped: dodge, block, parry and deflect, with a weapon library large enough to rebuild your own fighting style from scratch.

Coming soon — target 2027 PC (Steam, Epic Games Store), PS5, Xbox Series X|S novaflare
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What Makes Project Rabbit Stand Out

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Extraction Soulslike

The developer puts it plainly: "Extraction is Secondary, the Core is Soulslike." Combat is the reason to play — dodge, guard, parry, deflect — and the extraction structure is the layer that makes each run repeatable and tense.

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A Weapon Library You Combine

Sword and shield, dual blades, greatsword, axe, katana, bow and three kinds of staves, with two slots to hold. No official build names — the point is that you assemble your own fighting style.

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Tactical Co-op From Zero

A dual skill system lets two players combine abilities, and downed teammates can be revived. The co-op was designed from the ground up rather than bolted onto a solo build.

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East Meets West Dark Fantasy

European gothic castles and knight statuary sit beside Korean hanok roofs, jangseung totem poles and gat traditional hats, with the White Rabbit rendered as a marble statue in hanbok.

About Project Rabbit

Project Rabbit is an extraction soulslike action RPG made by novaflare, a new Korean studio formed from the team behind NCSoft's cancelled action RPG, commonly referred to as Project E. It was revealed on May 14, 2026 and has not released since — no early access, no public demo, no firm date. The official target is 2027, with the developer telling PlayX4 visitors in May 2026 that the game was still a long way from completion.

The concept is a dark reimagining of Alice in Wonderland, and the reimagining runs on an unusual axis: rather than simply darkening the Victorian source, it fuses it with Korean dark fantasy. The official store copy describes "an East-meets-West dark fantasy enriched by a proven Webtoon IP" — the underlying Webtoon has not been named publicly, so treat that line as a piece of the studio's own framing rather than a settled fact.

The result is visually specific in a way that reads immediately in the trailers. European gothic castles, knight statues and clock towers share space with Korean hanok roofs, jangseung totem pillars and gat-style traditional hats. The White Rabbit appears as a marble statue wearing hanbok. Alice herself is drawn with a Western face and Western uniform, but with an Eastern jade hairpin — the fusion is in the character design, not just the scenery.

Reception so far has been split, and it is worth being straight about that. The English-language discussion on LevelUpTalk was largely negative, with frequent complaints that the trailer looked formulaic and too close to Lies of P — a comparison complicated by the fact that Lies of P was in fact made by Round8 under Neowiz, not by NCSoft, even though several outlets have described novaflare as a continuation of that lineage. Chinese-language coverage was noticeably warmer, praising the character modelling, the weight of the combat animation, and the extraction layer for breaking the linearity of a conventional soulslike campaign. The unresolved concern across both audiences is the same one the mechanics create: death drops everything you carry, and in a game with multiplayer bosses, that may be a rough bargain for solo players.

Key Facts and Figures

Everything confirmed so far, in one table.

<="py-2">novaflare (self-published on Steam and Epic)
ItemValue
Developer / Publisher
Steam App ID4683260
GenreExtraction soulslike action RPG, third person, PvPvE, online co-op
ProtagonistAlice
Reveal dateMay 14, 2026
Latest trailerNovember 10, 2026 — IGN channel, second cinematic gameplay trailer
Release dateNot announced. Official target: 2027
Early accessNo. No EA roadmap published
Public demoNone published as of November 12, 2026
PlatformsPC (Steam, Epic Games Store), PS5, Xbox Series X|S
Minimum specWin10 64-bit, i7-8700, 16GB RAM, RTX 2060, DX11, 20GB
Recommended specWin11 64-bit, 32GB RAM, RTX 3070, DX11, 20GB
Languages10, including English (full voice), Japanese, Korean, Simplified Chinese (subtitles only, UI not localised)
PriceNot announced. Steam lists one-time purchase with no in-app purchases
Official sitenova-flare.com

Two rows carry the most weight. The release date is genuinely open — third-party databases list dates in late 2026, but those are database estimates rather than announcements, and the developer has consistently pointed at 2027. And the Simplified Chinese support is subtitles-only with no localised UI, which is a real limitation for a game whose Chinese-language audience is already the most vocal one.

Where the Game Stands Right Now

The timeline is short so far, and every entry on it is a milestone rather than a milestone-plus-patch.

The gap between the two trailers is the most informative thing about the schedule. Six months separate a concept reveal from a cinematic gameplay piece, and there has been no playtest, no demo and no combat footage in between. The PlayX4 build was shown to press, not to the public. The practical read: this is a game still being built, and any early access plan would be a significant addition to a roadmap that currently ends at "2027".